• Its a first person horror game.It has a simple task of going
around in the map and finish the tasks or objectives given.
What did I learn?
• I learnt about AI with patrolling path that hits, basic hiding blueprint, health system,
objective system, inventory system, flickering materials,
torch, sfx, level designing and different materials type.
Goals
• Make a horror level.
• Develop AI and learn new blueprint skills.
• Learn how to make horror elements.
Challenges faced and how I overcame them.
• Jump scare feeling.
Fix: The speed of the AI walking past the player was slow so I increased it, added more bass to sound and decreased the intensity of the light to make it scarier.
• Problems with inventory system by not letting the player add more items even after there being space in the bag.
Fix: It was a problem with the item, taking multiple spaces and showing that its full. I fixed it by changing according to the item picked.
• AI not moving even after seeing the player.
Fix: I researched and made some changes to the AI collision as it was too small and to touch the ground and hence not working.
Testing
• Player being unable to respawn.
Fix: Had to tell the player blueprint to be spawned at the spawn location after the restart option is pressed.
• AI not attacking player after being seen.
Fix: Problem was with the variable names being misspelled.