AJ

Horror

About the project?

  • • Its a first person horror game.It has a simple task of going around in the map and finish the tasks or objectives given.

What did I learn?

  • • I learnt about AI with patrolling path that hits, basic hiding blueprint, health system, objective system, inventory system, flickering materials, torch, sfx, level designing and different materials type.

Goals

  • • Make a horror level.
  • • Develop AI and learn new blueprint skills.
  • • Learn how to make horror elements.

Challenges faced and how I overcame them.

    • Jump scare feeling.
  • Fix: The speed of the AI walking past the player was slow so I increased it, added more bass to sound and decreased the intensity of the light to make it scarier.
  • • Problems with inventory system by not letting the player add more items even after there being space in the bag.
  • Fix: It was a problem with the item, taking multiple spaces and showing that its full. I fixed it by changing according to the item picked.
  • • AI not moving even after seeing the player.
  • Fix: I researched and made some changes to the AI collision as it was too small and to touch the ground and hence not working.

Testing

    • Player being unable to respawn.
  • Fix: Had to tell the player blueprint to be spawned at the spawn location after the restart option is pressed.
  • • AI not attacking player after being seen.
  • Fix: Problem was with the variable names being misspelled.

Time

  • 2 Weeks

Engine

  • Unreal Engine 4

Genre

  • First Person Horror

Skills I learned

  • Basic AI
  • Animation in unreal
  • Actor Pickups
  • Interfaces
  • UI
  • Materials
  • Blueprints
  • Cinematics
  • Playtesting